![]() Living Wish is a little less common but still sees occasional play. Burning Wish and Cunning Wish are commonly seen in Legacy, particularly in combo decks like Show and Tell and Storm. Regardless of this change, many of the Wishes have been and continue to be extremely popular in constructed play where they are legal. Later on, during the rules updates of Magic 2010, with the introduction of "exile" as an in-game zone replacing the idea of "removed from the game", the wishes had their functionality altered so that they could only pull from the sideboard in competitive games. ![]() Initially, these wishes (and now, Ring of Ma'ruf as well), in competitive play, had a limitation on what cards they could affect you could select any card from your sideboard or a card that had been removed from the current game. With a sudden influx of cards with this effect, and a desire not to have tournaments defined by players lugging massive binders full of niche effects around Cardboard Carapace-style, tournament rules were devised for these cards. And the flavor texts all reference a popular trope with djinni - these creatures are powerful, but often chaotic and capricious, and if the wisher is not precise and careful with the wording of their wish, it would be twisted in unexpected ways. Each was flavored with a djinn granting the wish, which ties back into Ring of Ma'ruf. Each lets the caster select a card of a certain type from outside of the game. Judgment featured a complete cycle of five wishes.
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